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In this video I will show you my best tank d.

light or medium tanks with motorized and light spgs. don't use medium spgs, they're a trap. a ratio of 4 tanks:3 motorized:2 lspg is solid. Standard 13-7 heavy tank-mobile of your choice will absolutely massacre infantry. Heavy tanks have excellent soft attack, and their high breakthrough and armor/hardness render them nearly impervious.1. The Standard Airborne Division. Why this Template is Great: Strong HP thanks to the nine infantry brigades. High organizational value will allow this division to …Introduction. The German army would develop many designs of tanks over the period of the war and this guide will try to give you the ability to produce as many of the vehicles as possible from historical designs as well as some blueprint tanks. Keep in mind the Tank Designer in HOI IV doesn't allow for a lot of variety in the modifications so ...Are you a crafty individual with a passion for card making? Whether you’re an experienced crafter or just starting out, finding high-quality card making templates can be a game-cha...This is a tutorial video for the Millennium Dawn - Modern Day mod for Hearts of Iron 4. In this guide I cover different types of templates which will allow y...In this video, you'll see how medium tank templates should look like in Man the Guns.Hearts of Iron 4 is a grand strategy game made by Paradox Development St...Navy Templates. Battleship- Use in a 1:4 ratio with screen ships. Good for naval invasion support and strike force missions. Heavy Cruiser- Same as BB, just cheaper. If you aren't fighting the US, UK, or Japan use these. Good for naval invasion support and strike force missions.https://taw.github.io/hoi4/ TEMPLATES (20 width) Basic Main Combat Infantry: 10xINF [+ ENG/ART/AT/AA/REC] Use AA only if you don't have industry for doing fighters, but very good as meat shields vs. Germany. Support AA is also a good one as a small nation, cause it can pierce early (light) tanks, can also help shot down enemy planes, and is ...my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. the tank destroyer has a lot of hard attack and some soft attack ...A good general template will be good. Standard Superior Firepower template is 12-8 or 13-7, medium tanks or heavy tanks (pick one), and motorized or mechanized (pick one). Engineers, maybe logistics, maybe support artillery, maybe mechanized. If you can't win the air war, replace one tank with 2 SPAA. Your starting template, if you switch out ...There's a tooltip in-game that's kinda hidden, with all the details. Go into the division template designer, and click on 'Add infantry battalion'. You have the usual 'Leg infantry', etc. as an option, as well as the special battalions like Mountaineers. Hover over the special forces icon next to the Mountaineer icon and the game will tell you ...This is the latest version of my "Best Division Templates" guide!I will talk about each template in detail, explaining when to use them and what potential ad...This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn modern day hoi4 mod. The 1.9 upd...Production. You're aiming for 250-300 mils when Germany declares in mid 1941 if this is MP, 250 mils in SP is fine. Of these, expect about 70-80% to be used in the production of heavy tank divisions. You want 150 on heavy tank 3s before Germany declares, 10 on HT3 SPAA, 30-40 on Mech2, and roughly 10 factories of support equipment and AA will ...German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. If you do not have any Air make sure to substitute a single tank for 2 of SPAA.In RT56 the AI will tend to favor bigger templates, making the enemy divisions more dangerous and also less numerous, reducing the number of necessary calculations. Therefore, the game will run a little bit better. 1. Award. I am having trouble with breaking the enemy front line with my templates in road to 56.For offense this one works for me as infantry and also marine: 9inf 3 art - supprt art, flame tank, light armor recon, engineer last slot depends on who you fight. If you are uk france and fight germany than maybe antitank or soviets and fight germany. If not rocket artillery. 1.The template for this would be 10-0 with engineers and maybe recon. This is primarily a defensive role, so it should mirror your standard defensive division. I would not use cavalry in a primary offensive role. Cavalry lack key offensive stats, just like infantry. However, they can operate as a component in certain settings.May 22, 2023 · 4. The Better Airborne Division. Why this Template is Great: Better than the standard airborne division. A great organizational value does wonders for the longevity of the unit. Defense, breakthrough, and piercing value are at a fine level. Combat width remains at an optimal level for all battlegrounds.Nov 16, 2023 · Current Favorites. "This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. The 1.9 update is the latest and largest update to date for md and has dramatically changes military yet again. This guide covers some general tips, advise, but at its core gives you armored ...Infantry are never going to be very good at punching through an enemy line. You can build a division capable of it, but it is going to take heavy losses doing so. Instead, infantry are good at being a defensive line and preventing enemy pushing. A reliable template for that is 9 inf, 1 arty with support company arty and engineers.Infantry default template is 10-0. 7-2 also works if you can afford the tungsten and research costs. 7-2 performance is usually not much better than 10-0, so only pick it if you need the manpower or you really need the SA boost. IC cost between the templates is actually very similar, but a lot of uninformed players think 7-2 is more expensive.These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.Mostly that you fought 4v4 until the attackers lost. Has 163.5 attacks, total of 37278. This is barely 9.3% higher than the 10/0+1. using 10/0+2 (adding support artillery) would change the org to 67.917 per division, 271.667 total, 163 HP lost. 252.2 total HP, 64.63% of a division is lost.Par contre, des templates d'aire 40 avec des chars super-lourds, c'est impossible à produire pour la plupart des pays. Petit guide destinés au nouveaux joueurs ou pour ceux à qui le système de création de division n'est pas clair. Ce guide contient mes meilleures templates (Subjectif, 1700+ heures d'expérience) e.Is Superior Firepower doctrine, down the right side (Shock and Awe) the best doctrine path? Your template (minus the flame tank since I don't have the tank designer DLC) and that doctrine path is what I usually end up doing most games. With green air and some CAS support it can usually push the AI back pretty well just using battle commands.For tank divisions I would use 9 MED 6 MOT medium tank divisions as their medium size allows you to field a good number of them instead of the conventional 42 widths. For this purpose you should unlock Rokossovsky as an advisor by going "Positive Heroism". You could in theory use the mobile warfare doctrine to buff your tanks even further but ...hoi4 All my best Division Templates (tanks and Infantry)If you wish to help, you can:Join this channel to get access to perks:https://www.youtube.com/channel...Are you a teacher looking for an efficient and time-saving way to create lesson plans? Look no further than free online lesson plan templates. These templates are a great resource ...Description. Main multiplayer mod used by the famous youtuber/streamer Bokoen and WoW streamer Tommykay. Currently being developed by ThatGuyFromCollege, Vik and Packerfan. Mod right now would not be possible if not for the work of previous mod leads Cho King and Loweee. RIP Swimmy.Signal, Maintenance, Recon, Engineers, Logistics. Infantry Division (4km/h) 9 x Infantry. 1-3 x Artillery. 1 x Anti-Tank. 1 x Heavy Tank (if you're feeling rich) Recon, Engineers, Field Hospital, Support AA. You could also use a basic Military Police division comprising of 6-10 cavalry divisions for the most suppression and support MP.If you are facing a large number of standard divisions just stick to 7-2 but consider using paratroopers instead of normal infantry. Paratroopers are nice to have since they use so little supply compared to normal infantry. If you are going to fight pretty weak or only a few divisions 10 or 5 paratroopers are a pretty good call since you likely ...Best division template (s) to use to defend Soviet Union from Germany in '41? I want to do a historical Soviet Union playthrough (no rushing Germany in 1936 through Poland), however, no matter what I do I never seem to have enough or strong enough divisions to defend against Barbarossa. I have a lot of experience in the game however I just can ...Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with explanations and tips.Infantry and support robots add organization, while special units like MGs and Demolitions lower it. 20 width is the rule to go by, unless it's APCs where you can get a big 40 width division. They're small enough to be easily made, but can still fit in battle width.During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also...Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. this shows every template you need as germany for multiplayer or single...SpaceCookChief. I have created a template for armored divisions for some doctrines. I chose the 35 width as the most suitable for plains. Additionally, I chose 30 as the organization's lower limit. Perhaps the reliability is too low. This is due to my desire to add hard attack to my tanks with a small cannon.5 troopers + support art. Just one thing. I am not sure what exactly is your objective. Paratroopers are best used to support encirclement or secure some high value objectives - like ports or airfields or those last few victory points. If you want to stay somewhere for longer time paratroopers won't cut it.The best special forces is amtracks because they fit into tanks. Surprise to no one... 10-10 heavy-amtrack if you have maxed tech and spy network and cracked ciphers. 12-8 amtrack-heavy if you don't have cracked ciphers, for example. 16-4 if you don't even have a spy network. If you want to invade but you can't get these expensive divisions out ...If you'd like to learn more, I made this online division designer . 1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. So building 4 good tank divisions would cost as much as upgrading 34 infantry divisions.Historic Division Templates of the German Army. By [ATP]King M. This guide explains possibilities to create some historic division templates of the German Wehrmacht. This guide works mainly with easy to reproduce screenshots and explains some alterations and compromises because of game machanics und DLCs. It features very different kinds of ...Tank/spg/TD would be something like 85+ reliability, with christie suspension, gasoline engine, 3 men turret ( superstructure for TD/SPG ), medium cannon ( or improved medium cannon ), best howitzer for spg and best heavy cannon for TD. Throw in the best radio + skirts + mg + sloped armor. In the end you want to end up with like 9km/h speed, 85 ...Finnish infantry template. I am using two templates, 6 width inf with support engineer and AA as a line filler and port guard and 12 width inf with support arty, AA, eng and recon, which I use to garrison supply hubs and important frontlines. I'm doing a purely defensive game, aiming to last long enough for the Germans to roll over the Soviet ...Electronic Mechanic Engineering. Basic Machine Tools. Construction 1. Passive Sonar. Our first focus will be "Purge the Kodoha Faction". Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In Kyushu you can only build 1, so add a 3rd factory to Tokai. The Soviet meta is very stale. You are so strong you can reaMay 22, 2023 · 4. The Better Airborne DiviDesigning light cruisers with the highest l

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Historic Division Templates of the German Army.

Special Features. Self Sealing Fuel Tanks, Radio Navigation II, Air-Ground Radar II, Bomb Sights I, 2 Armor Plates. Keep in mind that these designs can still be modified to suit your individual needs, like adding more range or reducing fuel costs. These plane designs should help you control the skies from the beginning of your campaign to the end.Infantry (Inf-Art): 9-1: The most bulk standard division. Good for holding ground, ‘good-ish’ for pushing. 9-3: Like 9-1, but more expensive, and can attack. 6-1: The 9-1 division on a budget, really only good for port garrisons and super early wars. Tanks: Tank design is kinda overwhelming at first.Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized battalions. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. Pure tanks can get really expensive, 3 battalions of ...An employee referral program gives you access to higher quality applicants by offering a reward to employees for referrals. Human Resources | How To Get Your Free Hiring Ebook With...These Are The BEST HOI4 Division Templates! - HOI4 Division Template ReviewMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord...Variations of medium tanks at 10/20 width are also effective. As far as light tanks go, bread and butter (imo): 4 light tanks, 2 light self-propelled artillery, 3 motorized. The soft attack is pretty good, with decent breakthrough, though org is kinda low. Alternatively, 6 light tanks 4 motorized. I typically build as many light tank divisions ...This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. The ship designs you will see below will be optimal for any major or minor nations. All of those are based on the 1936 and later hull designs. You will focus on producing cheap and cost-efficient ships as much ...Feb 1, 2024 · Here is the best Light Tank division template to use at the start of the war: 4×2 Light Tank. 4×2 Motorized Infantry. 1 Motorized Artillery. Support: Engineer + Motorized Recon + Anti-Air + Maintenance + Flame Tank. You can also see the template in the image below. This division will have really high speed combined with great Soft Attack and ...Planning an event can be an overwhelming task, especially when it comes to designing the perfect event program. Fortunately, there are free event program templates available that c...The very first ones offers almost 4 times the damage and costs almost half. If you include the 2vs3 width the damage drops a little bit but cost becomes even cheaper. Even 1941 light and medium tank damage compared to SPG only double where Heavy is still almost 3 times. As to hardness Light losses flat 30% (or almost half), Medium 25% (over a ...The template for this would be 10-0 with engineers and maybe recon. This is primarily a defensive role, so it should mirror your standard defensive division. I would not use cavalry in a primary offensive role. Cavalry lack key offensive stats, just like infantry. However, they can operate as a component in certain settings.But infantry is infantry, no armor means high dmg, means equipment losses. Especially artillery, which has almost no hp. Might be worth switching from motorized to mechanized. I use 9/1 (MOT/MOTART) with ART, ENG (and AA, if I don't expect to have air superiority). Mid/late game when I have some extra MIC, I'll convert some spare LT2s into ...New comments cannot be posted and votes cannot be cast. 9/1, 9/2, 9/3 are probably the best now. My recommendation is to add engineers, sup arty (you can never have too much soft attack) and sup aa. 9/1s, with engineers, support aa, support art and medium flame tanks (if you can afford it) 15/4s are also good if you need something beefier to ...Learn how to build and use different types of infantry divisions in Hearts of Iron 4, a multiplayer-oriented strategy game. This post covers the basic 10/0, 10/0, 9/2, and 15/10 …If you have a good enough eco but lower manpower, there are much better options. For 20 width, the templates I use in order of increasing industry: 10 infantry - good defense, hp, and org. Will hold the line very well. 8 infantry 1 arty 1 (aa) at - …The template for this would be 10-0 with engineers and maybe recon. This is primarily a defensive role, so it should mirror your standard defensive division. I would not use cavalry in a primary offensive role. Cavalry lack key offensive stats, just like infantry. However, they can operate as a component in certain settings.Best division templates for Millennium Dawn. As the title suggests, what do you think are the best divisions for MD given the new units you get? I like to make the following. Inf: 12 Leg Ing, 4 RArt, 2 AA, 2 AT with Eng, SupRArt, Hospitals, Logistics, and Recon. Mech Inf: 3 Mechanized, 3 Light Mechanized, 3 Motorized and 2 Mod Tanks with Eng ...There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. 50 Width Cavalry with Military Police. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. No support companies are needed here.The use of SH and modern tanks suggests a post-1945 template, so I just used that in the online division designer. Top tech AT will pierce it, but only just - if you've got any kind of mixed equipment, this template will go straight through them. 10/0 with advanced AT plus some basic support companies has 74.8 piercing. Reply reply More replies.5/2/2 with light tank/light spg/ motorized. It is a all purpose panzer division that can serve you all game with good micromanagement. Main benefits: Cheap, one of the fastest divisions on the field, and quick to research so you can get under production swing in a year and a half of game start if you are being picky.What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? Steam Workshop houses nearly 17,000 mods for Hearts of Iron IV. Many of which give you an experience to play through an alternate history scenario, while others present various changes to the gameplay to liven...2. Armored/Tank Templates. 40 width armored template. This is a basic tank template. You can either do 20 width or 40 width, but i usually recommend 40width. You can also change the type of tanks. You can go for either light,medium or heavy tanks. 40 width amored anti-air / anti-infantry template. This template is a lifesaver.Recently i liked to use current one: 7 medium, 7 motorized for france mech for barb and 1 medium tank destroyer. Support artillery, flame tank, armor recon, logistics and engineer. I build tanks with lots of soft attack, and have TD helps to pierce almost everything if enemy isnt armor buffed heavies. 404K subscribers in the hoi4 community.A really good template is 2 motorised, 4 motorised artillery and 2 light tanks. Works best with mobile warfare -> mobile infantry. I'm now ready for some chad pro player to tell me why its a horrible template. Well I know you should achieve mediterranian naval supremacy and almost entirely focus ur divs on defence.Sep 3, 2023 · There are two division templates you can use for Cavalry as Garrison in HOI4 that are effective: 2 Width Cavalry. 50 Width Cavalry with Military Police. At the start of the game, a simple 2 Width, 1 battalion Cavalry division will be the best Garrison template to use. No support companies are needed here.Good singleplayer templates for NSB. I’ve been improving at HOI4 and noticing my templates are pretty bad. However when looking for templates most of them are for multiplayer or are outdated. Im looking for these templates, however any good tips or templates are appreciated. All around template.In this article, we’ll be looking at the Top 10 best infantry division templates as of the No Step Back DLC. Infantry units will form the brunt of your offense and defense, and as such, they are highly vital to every army’s capabilities. In no particular order is this list ranked as each division template has a scenario that suits it better.Support Robots: 20 width (10 support robot) divisions with demolitions, recon, fireteam, dogs, and anti-tank. I use them more for defensive than offensive. 20 width. Tanks: 20/40/60 width (4/8/12 tank unit) divisions with demolitions, recon, fireteam, dogs, and anything of choice. Used exclusively on offense late-game.Division Templates That Always Win. My go to armies are PowCombat width means how much divisions can get ino a battl

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Relative to a pure motorized division, the 9+3 LSPART gives you 131% more soft attack for 12% increased cost. Compared to the 9+3 MART, you have just 32% more soft attack for 9% increased cost. The LSPART also provide twice the hardness, albeit lower breakthrough. The armor advantage is negligible, but it might help against inferior infantry ...Is Superior Firepower doctrine, down the right side (Shock and Awe) the best doctrine path? Your template (minus the flame tank since I don't have the tank designer DLC) and that doctrine path is what I usually end up doing most games. With green air and some CAS support it can usually push the AI back pretty well just using battle commands.Make sure to go SF right doctrine (not sure about the second split), by far the best for infantry. If you are going to completely ignore Air you need improved AA support for your German front. As Soviets you have enough production to make Heavy tank divisions. Something like 12/8 (Heavy tank / Mech)Start with your infantry templates first. Good divisions have combat widths of 10, 15, 21, 24, 27, 30 or 45. For beginners, I think an infantry template of 9 infantry and 1 artillery is easiest to manage production for. This will give you 21 combat width. You also need support companies.The basic meta templates are good for all nations; the question is just one of how many can be fielded. These are: 10 infantry + engineers, maybe support AA, maybe support art. This is a cheap defensive division and should not be used to attack. 6 light tanks, 4 motirized, + light tank recon, engineers, support art, maybe support AA.Going over different templates and how they stack up against well-planned defenses. What combat width should you go, how much artillery. Do you need amtracks...This video will give you all the templates you could need to play HOI4 without worrying about what to design. It will also give more experienced players a lo...First you should not attack, but wait for Germany to suicide on your forts. Second, you must turn communist with you focus tree, a civil war will cost you divisions and manpower. To finish, use AA support companies. It will kill German's planes, and also help fighting their tanks. I need your help on this one guys.I play Czechoslovakia a lot ...Well the infantry unit is the most cost effective way to make org and defense so I want a lot of that but on to att- artillery is the most cost effective way to generate soft att. So I might want some. So I build ether 20 with pure infantry with 10-0 support art and engineers. Some people will tell you 9-1 infantry - art is worth it.As for the templates : 14-4 with engineer, armoured car recon, signal, logistic and artillery support are optional in my opinion. Those are really expensive divisions, but they go through Chinese troops like butter, using those make sure to make encirclements early on or you'll lack divisions to fill the gaps in your frontline later during the war.Infantry division: 10 inf + support, double them for 40 width but that's probably not worth it since they just need to hold the line. Tank division: 6 mediums + 4 motorized + support for 20 width, if you go 40 width you can add self propelled art / anti air / anti tank but for the 20 is just not worth it; usually I switch to a 40 width template ...I think you can see the Tank designer symbol in the picture the symbol says "New Zealand Railway Works". So I'm guessing they were playing as New Zealand. Reply. Cheomesh. • 1 yr. ago. Mainline that hard! Reply. 434 votes, 24 comments. 382K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand ...Here is the best Light Tank division template to use at the start of the war: 4×2 Light Tank. 4×2 Motorized Infantry. 1 Motorized Artillery. Support: Engineer + Motorized Recon + Anti-Air + Maintenance + Flame Tank. You can also see the template in the image below. This division will have really high speed combined with great Soft Attack and ...Replace the recon company of your starting infantry with support AA and support artillery and pump out a lot of those. Focus all on Germany first. After the war que up a bunch of new divisions and go around asking for lendlease to fill those guns up. 2. Award.Are you tired of creating spreadsheets from scratch every time you need to organize your data? Look no further than Excel templates. These pre-designed spreadsheets can save you ti...The division template system is one of the key mechanics of Hearts of Iron IV. A division is 1 basic unit depicted on the map during gameplay. The composition of each division is specified by its division template. Division templates can be created and modified by the player using spending army experience.These Are The BEST HOI4 Division Templates! - HOI4 Division Template ReviewMain Channel https://www.youtube.com/davefeedbackgamingDiscord! …14-4 with marines is never wrong. Throw a HARM in there or replace the art with spart. Alternatively, do a tank division with amtracks. It's not the best invasion division but it can exploit very quickly. (Amphibious tanks aren't really worth it) 400K subscribers in the hoi4 community.Learn how to create powerful division templates in HOI4 for different scenarios and terrains. Compare the pros and cons of 10 popular templates, from motorized infantry to panzer divisions, and find the …14-4 with marines is never wrong. Throw a HARM in there or replace the art with spart. Alternatively, do a tank division with amtracks. It's not the best invasion division but it can exploit very quickly. (Amphibious tanks aren't really worth it) 400K subscribers in the hoi4 community.If you have a good enough eco but lower manpower, there are much better options. For 20 width, the templates I use in order of increasing industry: 10 infantry - good defense, hp, and org. Will hold the line very well. 8 infantry 1 arty 1 (aa) at - useful when facing off against (light) tanks.Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. As you can see, the divisions cost the same. Now, the same analysis but for 1943 tech: 1943 medium template. 1943 heavy template.Superior firepower can get away with running pure tanks in 15/5, or 7/3 or whatever you want. Without superior firepower, you'll probably want to mix some SPG's, the classic 7/2 which would be like 4 tanks 3 motor, 2 spg. You can either double it for 40 width or swap out more tanks/motor for spg, like 6 tank 5 motor 6 spg.For offense, there are several 40W tank templates of similar efficacy: 15-5, 13-7, 12-8 (tanks-mobile). Which you choose depends on personal preference and your land doctrine. Pair medium tanks with motorized or mechanized, heavies with mechanized (or cavalry in a pinch, if your industry is poor). Definitely add engineers, and probably support ...playing as Brazil... best templates for attack in jungles? I always use medium tanks/motorized 40w on attack but I know tanks take penalties in the jungle. Is it worth making 11-6s instead? I saw someone advising against using 14-4 and 11-6 as line artillery was nerfed, "except for in certain situations like Japan attacking china early game".The division designer is a utility located in the recruit & deploy menu of the user interface. It allows players to create organizational templates for divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed. Templates can be modified, and such ...Learn how to build and use different types of infantry divisions in Hearts of Iron 4, a multiplayer-oriented strategy game. This post covers the basic 10/0, 10/0, 9/2, and 15/10 … 7/2 are nerfed but you need to get alot of soft attack f