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Pf2e weapon runes of Technology

These past few weeks, we’ve seen countless examples of ‘less leth.

Cold Iron Object (High-Grade) Item 15. SourceCore Rulebook pg. 578 4.0 Price 4,500 gp (per Bulk) Weapons made from cold iron are deadly to demons and fey alike. Cold iron looks like normal iron but is mined from particularly pure sources and shaped with little or no heat.Rune Transfer Examples You could transfer a flaming rune from a +1 striking flaming greatsword to a +2 striking longsword, resulting in a +2 striking flaming longsword and a +1 striking greatsword.You could swap the weapon potency runes from a +1 longsword and a +2 greatsword, resulting in a +2 longsword and a +1 greatsword.However, you couldn't swap a +1 weapon potency rune from one weapon ...Advertisement The Sidewinder AIM-9 (air intercept missile 9) is classified as a short-range, air-to-air missile. Simply put, its job is to launch from an airborne aircraft and "kil...The Etching Process. SourceCore Rulebook pg. 580 4.0 Etching a rune on an item follows the same process as using the Craft activity to make an item. You must be able to Craft magic items, have the formula for the rune, have the item you’re adding the rune to in your possession throughout the etching process, and meet any special Craft ...You can also knock the target 5 feet away from you. The target takes a –5-foot status penalty to its Speed while it has the persistent bleed damage. The extra damage from the critical specialization effect increases to 4 per weapon damage die. You can move the target up to 10 feet. You can knock the target up to 10 feet away.So for a damage focused two-handed weapon build, you're going to want to look at feats like Power Attack, Exacting Strike, Knockdown, Furious Focus, Advantageous Assault, Improved Knockdown, Brutal Finish & Whirlwind Strike. The bolded ones are the most directly damage focused ones.TheGentlemanDM. • 2 yr. ago. The Grievous rune is a lot of fun, depending on your weapon choice. Makes your crit effects even nastier. gerkletoss. • 2 yr. ago. Non-combat items are by far the most interesting. 46 votes, 35 comments. I'm running my first game soon and I feel like I don't know enough about magic items and stuff, so tell me ...Yes, there are "rune slots" in the sense that any weapon can have one "potency rune" (+1, +2 or +3), one striking rune, and one or more property runes, one on a +1 weapon, 2 on a +2 weapon and so on. As you might expect, progressively more powerful runes are higher level, and require a higher-level crafter to create or transfer them.Fundamental runes offer the most basic and essential benefits: a weapon potency rune adds a bonus to a weapon’s attack rolls, and the striking rune adds extra weapon damage dice. An armor potency rune increases the armor’s item bonus to AC, and the resilient rune grants a bonus to the wearer’s saving throws.Precious Material Shields Basically unchanged from the core rules, except they can also be upgraded with runes. As with all precious material items, a low-grade shield can only hold runes up to 8th level, a standard-grade only up to 15th level, and high-grade any level. Specific Shields The remaining specific shields are mostly unchanged.In today’s highly competitive retail landscape, finding ways to maximize sales and revenue is crucial for staying ahead of the game. One powerful tool that retailers are increasing...A weapon's damage die becomes much more important as you level now. Striking Runes (which, along with Potency Runes, the game math expects you get at the same level they become available) make a weapon do 2, 3, and finally 4 of its damage die instead of just 1. This means the difference between a d4 weapon and a d8 weapon eventually becomes 4d4 vs 4d8, averaging 10 vs 18. Meanwhile, damage ...Holy weapons command powerful celestial energy. A weapon with this rune deals an extra 1d6 good damage against evil targets. If you are evil, you are enfeebled 2 while carrying or wielding this weapon. Activate [reaction] command; Frequency > once per day; Trigger You critically succeed at an attack roll against an evil creature with the weapon; Effect You regain HP equal to ...Absolutely. Blade ally is an auxillary effect and doesn't interact with the number of runes a weapon can have etched onto it at all. If you look really carefully at the blade ally wording you will see that it says you get the effect of a property rune, and that effect doesn't say that it interacts with regular property runes in any way.An innovation weapon can have fundamental and property runes added to it in the same way as an ordinary weapon. Because of the unique features of your innovation, everyone except you is untrained in it, even if they would normally be trained (or better) in simple or martial weapons. ... To see all 25 modifications for the Weapon Innovation ...You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation. This flurry deals four dice of damage to creatures in the area. This damage has the same type as the weapon and uses the same die size. Determine the die size as if you were attacking with the ...Have a PC adding a Wounding rune to his main weapon and wanted to confirm if the best way to handle this is to add a new effect to his Actions tab for the bleeding persistent element that this brings?Property Runes, Weapon Specialization, Rage, Sneak Attack, etc, all fall under the banner of 'Additional Damage'. Its a very vague sentiment to say "This additional damage is allowed, because it fits within my debatable math of balance, but this other additional damage isn't."If you like this video you can check us out at my twitch channel at https://www.twitch.tv/theebadluckgamer where we have other Pathfinder 2e games as well as...Absolutely. Blade ally is an auxillary effect and doesn't interact with the number of runes a weapon can have etched onto it at all. If you look really carefully at the blade ally wording you will see that it says you get the effect of a property rune, and that effect doesn't say that it interacts with regular property runes in any way.Eric Schmidt has backed Istari, an AI startup that uses machine learning to build and test military weapons digitally. Jump to Eric Schmidt, the former CEO of Google, thinks that A...19. HunteroftheRain. • 2 yr. ago. Sonic is the least resisted, but its critical effect is garbage. Acid is only a little more likely to be resisted, and it has an actually relevant critical effect. If you can start with the greater rune, though, go for fire. It's the most likely to trigger weaknesses and it's probably got the best critical ...The weapon can harm creatures without physical form. A ghost touch weapon is particularly effective against incorporeal creatures, which almost always have a specific vulnerability to ghost touch weapons. Incorporeal creatures can touch, hold, and wield ghost touch weapons (unlike most physical objects).The weapon can’t use reactions, and its Fly actions don’t trigger reactions. While it’s activated, a dancing weapon makes Strikes with an attack modifier of +24 plus its item bonus to attack rolls. It uses the weapon’s normal damage but has a +0 Strength modifier. The weapon’s abilities that automatically trigger on a hit or critical ...View all types of runes. Runes (7) View all types of services. Services (7) ... View all types of weapons. Weapons (5) View all types of worn items. ...Some abilities require you to wield an item, typically a weapon. You're wielding an item any time you're holding it in the number of hands needed to use it effectively. When wielding an item, you're not just carrying it around—you're ready to use it. Other abilities might require you to be wearing the item, to be holding it, or simply to have it.Armor. SourceCore Rulebook pg. 274 4.0 Armor increases your character's defenses, but some medium or heavy armor can hamper movement. If you want to increase your character's defense beyond the protection your armor provides, they can use a shield. Armor protects your character only while they're wearing it.The fundamental runes (the +1 and striking runes) will always be okay to transfer between any weapons. Some property runes might require it to be on one type of weapon but it will say that in the usage section. For example the returning rune must be on a thrown weapon, and the ghost touched rune must be on a melee weapon. Others, like the ...To swap, the runes must both be fundamental runes or both be property runes. If an item can have two or more property runes, you decide which runes to swap and which to leave when transferring. If you attempt to transfer a rune to an item that can't accept it, such as transferring a melee weapon rune to a ranged weapon, you get an automatic ...You channel powerful electric current through the metal of a weapon, zapping anyone the item hits. The target becomes a +1 shock weapon. If any target of an attack with the weapon is wearing metal armor or is primarily made of metal, the electricity damage die from the >shock</i> rune is 1d12.View all types of runes. Runes (7) View all types of services. Services (7) ... View all types of weapons. Weapons (5) View all types of worn items. ...Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below.10 New Weapon/Armor Runes - Rune Reinforcements!!! Shameless Self-Promotion. Here is a new collection of 10 weapon/armor runes for your table to enjoy! As always I appreciate your feedback as it helps make my homebrew as balanced as possible! Here is the link! https://scribe.pf2.tools/v/qHLbRwf9-rune-reinforcements.A weapon with this rune can absorb energy damage to empower it. Activate [reaction] envision; Trigger You take acid, cold, electricity, fire, or sonic damage; Effect The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn.The Elemental and Alignment damage runes are easy picks for all martials. Serrating is great because it provides a Chainsaw Sword. If you can get crits at least semi-frequently and are using a bludgeoning weapon anyway, Crushing is an amazing debuff tool. Extending is great to give melee focused characters a ranged option.Official PF2 Rules. I feel like I read something about this, but I can't find anything. Do attached weapons get the same runes as the weapon they are attached to? Are there …A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage.Law of averages indicates the party should receive no less than 24 meaningful new weapon runes throughout 20 levels (to ensure that everyone ends up equipped appropriately). Assuming an even distribution throughout the game, the party should receive a meaningful new rune roughly every 3/4 levels.Usually +2 for Uncommon runes and +5 for rare ones. The same goes for all crafting. Transferring a Rune requires the Craft downtime activity and takes 1 day. If you transfer a rune from one weapon/armor to another one, you need to pay 10% of the rune's price in material. Runestones are an exception to this and you don't need to pay anything to ...Staves. Source Core Rulebook pg. 592 4.0. A magical staff is an indispensable accessory for an elite spellcaster. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. The spells that can be cast from a staff are listed ...Siege weapons like ballistae and trebuchets create tremendous force at a distance with the efforts of multiple operators, allowing for destructive power to rival even mighty spellcasters. Black powder siege weapons take the potential of such machines of war and amplify it to the next level, adding explosive power to the cooperative efforts of ...Fundamental Weapon Runes. Four fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor, and weapon potency and striking runes for weapons. A potency rune is what makes a weapon a magic weapon (page 599) or armor magic armor (page 556). An item can have only one fundamental ...8. Award. agentcheeze. • 3 yr. ago. Combination no. The parts share runes. Attached is unclear, but they are listed as separate weapons and function as a separate weapon you wield by holding the attached weapon, so seemingly they require separate runes. I would just have them share runes, as it's not particularly unbalanced.The backup weapon is usually fine to wait a while for upgrading striking runes (the biggest cost of a weapon) and property runes are limited by potency, so basically I break out the backup weapon to hit a different set of weaknesses as weaknesses essentially always more than make up the DPR loss from a delayed striking rune (a weakness of 5 is ...The acid damage dealt by this weapon ignores the target's acid resistance. Flaming (Greater): adds 1d6 acid damage; when rolled critically roll damage normally and display: The weapon deals an additional 2d10 persistent fire damage on a critical hit. displays: The fire damage dealt by this weapon ignores the target's fire resistance. Frost:So, it looks like thrown weapons have some design flaws. There are 2 types of throwing weapons: Melee (Club, Spear, Filcher's Fork, Hatchet, Light Hammer, Starknife, Aklys) Ranged (Dart, Javelin, Shuriken). This is important because of feat requeriments, let's take a look at some feats: "Twin Takedown (Flourish / Ranger) **.One extra d6 is far from negligible. That's what the elemental damage runes do. Knife's crit spec is almost equivalent to the crit having an extra rune. Actually, 1d6 bleed is exactly what the Wounding rune does. So yeah, Knife's crit spec basically gives it an entire extra weapon rune for free when it crits Edit:Yes, there are "rune slots" in the sense that any weapon can have one "potency rune" (+1, +2 or +3), one striking rune, and one or more property runes, one on a +1 weapon, 2 on … This rune thrums with pure magical energy. WeaponThe shield bash is an option only for shields that weren&rThe weapon can’t use reactions, and its Fly actions

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1.2K. 36K views 3 years ago How It's Played: Pathfinder (2e) The basics of runes in Pathfinder 2nd edition! In this video we discuss Fundamental and Property …Even without weapons or shields factored in, there are still plenty of generically useful items, such as armor runes, Perception and skill bonuses, and utility items such as Bags of Holding. In addition, while I do not have access to Rage of Elements content, many players have discussed a feat which allows a Kineticist to spec into using staves.Weapon Damage Dice says, "A standard weapon deals one die of damage, but a magical striking rune can increase the number of dice rolled, as can some special actions and spells." And Power attack says, "If this Strike hits, you deal an extra die of weapon damage." Seems pretty clear. (except for the part about "counting damage dice".SourceCore Rulebook pg. 238 4.0 Using the skill related to the appropriate tradition, as explained in Magical Traditions and Skills on page 238, you can attempt to identify a magical item, location, or ongoing effect. In many cases, you can use a skill to attempt to Identify Magic of a tradition other than your own at a higher DC.Sep 13, 2022 · Level 2-5 Property Runes: ★★★★★ Cunning (Tactical; Level 5; 140 gp) — A free Recall Knowledge once per minute is fantastic. You even get a bonus to the check ranging from +1 to +5! It’s not as good as being quickened and is only once per minute, but it also helps provide a handy little reminder to use that Recall Knowledge at ...Weapons and unarmed attacks with the weapon trait can have a number of traits, found under "Weapon Traits" in the Traits section. Alchemist Barbarian Bard Champion Cleric ... Runes (7) View all types of services. Services (7) View all types of shields. Shields (3) View all siege weapons. Siege Weapons ...The default availability guidelines for magic items are that you can buy any common item up to the settlement's level. A +1 potency rune is level 2 and costs 35gp. The price is the same whether you buy the weapon with a rune already on it, or if you provide the weapon and ask the merchant to inscribe a new rune on it.A weapon with this rune can absorb energy damage to empower it. Activate [reaction] envision; Trigger You take acid, cold, electricity, fire, or sonic damage; Effect The weapon becomes imbued with the triggering energy type. It deals an additional 1d8 damage of the triggering type until the end of your next turn.Free Fire, the popular battle royale game, offers an array of weapons that can make or break your gameplay experience. As a player, it is essential to understand the strengths and ...Conductive Weapon Spell 1 Concentrate Electricity Manipulate Metal SourceRage of Elements pg. 142Traditions arcane, primal Cast[two-actions]Range touch; Targets 1 metal weapon that is unattended or attended by a willing creature Duration 1 minute You channel powerful electric current through the metal of a weapon, zapping anyone the item hits ...High-quality weapons and armor give the same benefits as weapon and armor potency runes (Tables 4-12 and 4-13). To remove magic from weapons and armor, you can use the devastating attacks and saving throw potency entries from the automatic bonus progression variant, or you can have quality also provide the effects of striking and resilient runes, using Table 4-14 and Table 4-15.An extending rune allows you to extend your weapon to impossible lengths. Activate [two-actions] Interact; Effect You extend your weapon for an instant, giving you an impossible reach. You Strike with the weapon, and you have reach 60 feet for the Strike. Extending Item 9 Source Secrets of Magic pg. 184 1.1 Price 700 gp Extending (Greater) Item 13Armor and Weapons - Armor was made from many different kinds of materials and is what knights are most famous for. Learn more about knight armor and knight weapons. Advertisement T...Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below.The clarification is unnecessary because the original sentence makes sense in plain Engilsh. The property rune(s) and weapon are two different subjects; the weapon has property rune(s) and "You can't etch or transfer any property runes [it] doesn't already have". It only sounds like the weapon has itself if you remove the first part \$\endgroup\$Build unlimited Pathfinder 2e characters Create Now. Most characters in Pathfinder carry Weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the Bonuses, modifiers, and Penalties for Attack rolls and Damage Rolls are given on Checks and Damage Rolls, but they're summarized here ...A conducting weapon can channel energy through it. The weapon gains the resonant weapon trait, except that when you Conduct Energy, the weapon deals an additional 1d8 damage of the selected type instead of 1 additional damage per die; if the weapon already had the resonant weapon trait, it deals 1d8 damage plus 1 damage per die instead.On a …Impossible Rune 20. Price 70,000 gp. Usage etched onto a weapon. This rune makes a weapon capable of impossible offense and defense. The etched weapon is immune to dispel magic and similar effects that could counteract its magic. If it's a ranged weapon or thrown weapon, its range increment is doubled. Activate [two-actions] command, envision ...Rogue has a pretty solid set for thrown weapons. Champion with a Blade Ally gets a returning rune for free that doesn't take up a Property slot. With Paladin and Ranged Reprisal, you can throw your weapon effectively twice per Round with no MAP. Take Smite Evil for a little extra oomph behind each attack.Have a PC adding a Wounding rune to his main weapon and wanted to confirm if the best way to handle this is to add a new effect to his Actions tab for the bleeding persistent element that this brings?Usage etched onto a weapon Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +2 item bonus, and the weapon can be etched with two property runes.Weapons damage will work against it. A +1 weapon is a property of the weapon, which means it does magical damage (and the type of damage the weapon does) and has a +1 item bonus to attack rolls. The Striking fundamental rune adds a dice of damage on the weapon damage rolls. It does not change the type of damage the weapon does.Adamantine Weapon (High-Grade) Item 17. SourceCore Rulebook pg. 599 4.0 Price 13,500 gp (+1,350 gp per Bulk) Craft Requirements at least 6,750 gp of adamantine + 675 gp per Bulk. Adamantine weapons have a shiny black appearance and cut through lesser items with ease. They treat any object they hit as if it had half as much Hardness as usual ...Omnirange Stabilizers GG (Ranged only): Very few weapons have the Volley trait, and for other weapons it’s rare to be in a situation where you need that much range. Thrown weapons are a possible exception since they typically have very short range. Rune Capacity GG: Weapon runes can do a lot.Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. ... Certain feats, class features, weapon runes, and other effects can grant you additional ...Rooting Item 7+ Magical Plant Wood SourceRage of Elements pg. 202Usage etched onto a melee weapon; Bulk — Small roots grow along the surface of the weapon, clinging tightly to its contours. On a critical hit with the weapon, roots grow from the target. It's immobilized for 1 round ( Escape DC 23) and clumsy 1 for as long as the immobilization ...Unlike armor and weapons enhanced with runes, specific The bane rune is an uncommon rune that let you deal extra da

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a) Buy a runestone with the desired rune (3gp + cost of the rune), so 68gp in your case. b) Have a crafter transfer the rune from the runestone to the weapon. It takes 1 day, and costs no extra resources. So if no one in the party can do it, you're looking at paying a hireling a days wage. (5sp/day for a +8 on a craft check)All the runes apply to both forms unless the specific rune says otherwise. So if it was a +1 flaming striking weapon, both would benefit. If it was a +1 wounding striking weapon, only the kopesh would benefit, as wounding runes specify melee only. Edit: and this is why you read the fine text. Basically you have to upkeep both weapons separately ...Fundamental Armor Runes come in two different categories: Armor Potency and Resilient . Armor Potency runes add to the base AC of the Armor value. The Armor Potency values from +1 to +3. While you can't have more than one Armor Potency Rune, you can upgrade all the way to a +3. Resilient runes on the other hand are similar, but instead add a ...Fortification (Greater) Item 18. A <i>fortification</i> rune wards against the most deadly attacks. Each time you’re critically hit while wearing the etched armor, attempt a DC 17 flat check. On a success, it becomes a normal hit. This property thickens the armor, increasing its Bulk by 1 and the Strength required to reduce its penalties by 2.For example, the Flaming property rune can be etched onto a weapon to deal an additional 1d6 fire damage on a success plus 1d10 persistent fire damage on a critical hit. Staves In PF2E, a staff starts the day with a number of charges equal to the highest level of spell slot you have.Hauling weapons are adept at moving creatures around the battlefield after a successful attack. Activate [reaction] Command; Frequency once per hour; Trigger You succeed at an attack roll to Strike with a weapon with the hauling rune; Effect The target must succeed at a DC 20 Reflex save or be moved 5 feet in a direction you choose. This is forced movement.Shield Rune. SourceGM Core pg. 232Though shields can't be etched with weapon or armor runes, they can be improved by a specific type of fundamental rune known as a reinforcing rune. Reinforcing runes can be etched only on shields, including specific shields, and every reinforcing rune includes maximum Hardness and Hit Point values.Fundamental Weapon Runes. Four fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor, and weapon potency and striking runes for weapons. A potency rune is what makes a weapon a magic weapon (page 599) or armor magic armor (page 556). An item can have only one fundamental ...The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal creature and gains the effects of the ghost touch property rune. If the weapon is magical and already has the maximum number of property runes, the wielder can choose one to suppress to gain ghost touch.You can also knock the target 5 feet away from you. The target takes a -5-foot status penalty to its Speed while it has the persistent bleed damage. The extra damage from the critical specialization effect increases to 4 per weapon damage die. You can move the target up to 10 feet. You can knock the target up to 10 feet away.Uncommon Conjuration Magical SourceCore Rulebook pg. 582Price 13,500 gp Usage etched onto armor; Bulk — An replicates armor on the Ethereal Plane. Activate command; Frequency once per day; Effect You gain the effects of an spell. This doesn't require concentration and lasts for 10 minutes or until you choose to return to material form as a ...It seems to me that the two possibilities, specific magic weapons and property runes, are pretty much incompatible. You can't put the runes on the weapon, and upgrading both a specific magic weapon and a normal weapon with runes whenever the next fundamental rune is available feels really inefficient. Property runes are more flexible, but there ...Doubling Rings (Greater) Item 11. The rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. The weapon in the iron-ringed hand gains the benefits of those runes. All its own runes are suppressed.Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the ...Bows, tomahawks and war clubs were common tools and weapons used by the Apache people. The tools and weapons were made from resources found in the region, including trees and buffa...You’ve most likely heard of biological warfare — using bacteria, viruses and fungi as weapons — but you may not know about entomological warfare. This particular type of biological...Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the ...Reinforcing Rune (Supreme) Item 19. SourceGM Core pg. 232Price 32,000 gp The shield’s Hardness increases by 7, it gains an additional 108 Hit Points, and its BT increases by 54 (maximum 20 Hardness, 160 HP, and 80 BT). Reinforcing runes make a shield significantly more durable, allowing it to effectively block more powerful attacks.SourceTreasure Vault pg. 217 1.1 Combination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. A combination weapon has a ranged form or usage and a melee weapon form or usage. The combination weapons table lists the ranged weapon statistics first and the melee weapon statistics indented …Basically you can have a number of property runs equal to the number/level of your potency rune/s. A weapon can have 1 potency rune, +1 to +3. It can also have 1 striking rune. Finally it can have a number of properties runes equal to the value of the potency rune, so a +3 weapon can have 3 property runes. If a weapon has no potency rune then ...My Tier list for weapon runes, niche uses and more! Check Out Eraneth my custom setting using the PF2e system! Dozens of free heritages, ancestry feats, de...View all types of runes. Runes (7) View all types of services. Services (7) View all types of shields. Shields (3) View all siege weapons. Siege Weapons ... You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. Counting Damage Dice Effects based on a weapon's numbe